PAX 2013: Transistor preview

Transistor_28-aug-2013_01To make a great adventure game in my eyes, you need two things: fantastic writing and and a beautiful setting.

I’ve played through and enjoyed games that lacked in other areas but had those two traits, and yesterday I played through a 15-minute demo of Supergiant Games’ Transistor. The game passed my preliminary requirements with flying colours – colours and shapes that constantly warped and animated around the games’ world.

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PAX Prime 2013: Extraction preview

ss_002Splash Damage’s objective-based shooter, the newly christened Extraction, evokes some of my favourite memories from 2011’s Brink, but a few key difference I noticed in the one multiplayer match I played have me a little worried about what the game is going to become.

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