PAX 2013: Transistor preview

Transistor_28-aug-2013_01To make a great adventure game in my eyes, you need two things: fantastic writing and and a beautiful setting.

I’ve played through and enjoyed games that lacked in other areas but had those two traits, and yesterday I played through a 15-minute demo of Supergiant Games’ Transistor. The game passed my preliminary requirements with flying colours – colours and shapes that constantly warped and animated around the games’ world.

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