PAX 2013: Super Time Force preview

STF_dinoSuper Time Force borrows the only element that I ever enjoyed about Mega Man, and adds its own original concept to make a game that’s going to be a blast to play when it releases on XBLA this year.

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PAX 2013: Even The Ocean preview

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From the developers that brought you Anodyne (Jonathan Kittaka and Sean Hogan), comes a new platformer that I think may have some legs. I played, Even The Ocean in a pretty bare bones state yesterday at the Indie Mega Booth, but the concepts that Hogan briefed me on were enough to get me excited about its eventual release.

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PAX 2013: Blacklight Retribution preview

1341616285429Blacklight Retribution is a game that doesn’t do much in the way of innovation for first person shooters, but it’s a game that’s going to help set an interesting precedent this Fall. Blacklight Retribution is a free-to-play multiplayer shooter that feels like it could compete with bigger budget titles – at least in terms of gameplay.

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PAX 2013: Ace Attorney: Dual Destinies preview

1beecf0c49b990d72a0f16a247140e1dWhen the 3DS was first announced, I made one of my strong statements that I always make about the launch of consoles I’m not too hot on.

I said that I’d buy a 3DS as soon as they released a new Ace Attorney game, and after playing a 30 minute demo of Ace Attorney: Dual Destinies, I’m ready to make good on my promise this fall, even if some oddities in the writing and gameplay were present.

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PAX 2013: Transistor preview

Transistor_28-aug-2013_01To make a great adventure game in my eyes, you need two things: fantastic writing and and a beautiful setting.

I’ve played through and enjoyed games that lacked in other areas but had those two traits, and yesterday I played through a 15-minute demo of Supergiant Games’ Transistor. The game passed my preliminary requirements with flying colours – colours and shapes that constantly warped and animated around the games’ world.

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PAX Prime 2013: Extraction preview

ss_002Splash Damage’s objective-based shooter, the newly christened Extraction, evokes some of my favourite memories from 2011’s Brink, but a few key difference I noticed in the one multiplayer match I played have me a little worried about what the game is going to become.

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