PAX 2013: Strife preview

pax_2From the developers of Heroes of Newerth comes a new MOBA in Strife that aims to break down some of the toxic walls that many uninitiated players often associate with the competitive genre.

It looks like S2 Games definitely nailed the accessibility aspects of its game, and I’m sure it will turn out alright thanks to the years of experience it has under its belt, but I’m not sure that their game is going to be different enough for it to matter in this swamped sector of gaming.

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PAX 2013: Super Time Force preview

STF_dinoSuper Time Force borrows the only element that I ever enjoyed about Mega Man, and adds its own original concept to make a game that’s going to be a blast to play when it releases on XBLA this year.

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PAX 2013: Even The Ocean preview

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From the developers that brought you Anodyne (Jonathan Kittaka and Sean Hogan), comes a new platformer that I think may have some legs. I played, Even The Ocean in a pretty bare bones state yesterday at the Indie Mega Booth, but the concepts that Hogan briefed me on were enough to get me excited about its eventual release.

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PAX 2013: Blacklight Retribution preview

1341616285429Blacklight Retribution is a game that doesn’t do much in the way of innovation for first person shooters, but it’s a game that’s going to help set an interesting precedent this Fall. Blacklight Retribution is a free-to-play multiplayer shooter that feels like it could compete with bigger budget titles – at least in terms of gameplay.

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PAX 2013: Ace Attorney: Dual Destinies preview

1beecf0c49b990d72a0f16a247140e1dWhen the 3DS was first announced, I made one of my strong statements that I always make about the launch of consoles I’m not too hot on.

I said that I’d buy a 3DS as soon as they released a new Ace Attorney game, and after playing a 30 minute demo of Ace Attorney: Dual Destinies, I’m ready to make good on my promise this fall, even if some oddities in the writing and gameplay were present.

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PAX 2013: Transistor preview

Transistor_28-aug-2013_01To make a great adventure game in my eyes, you need two things: fantastic writing and and a beautiful setting.

I’ve played through and enjoyed games that lacked in other areas but had those two traits, and yesterday I played through a 15-minute demo of Supergiant Games’ Transistor. The game passed my preliminary requirements with flying colours – colours and shapes that constantly warped and animated around the games’ world.

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PAX Prime 2013: Extraction preview

ss_002Splash Damage’s objective-based shooter, the newly christened Extraction, evokes some of my favourite memories from 2011’s Brink, but a few key difference I noticed in the one multiplayer match I played have me a little worried about what the game is going to become.

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Fringe 2013: Matthew Harvey is…Dangerman!

Matthew Harvey drops a truthbomb in his stand up poetry set, Matthew Harvey is…Dangerman!, “saying, ‘I don’t like poetry’ is like saying ‘I don’t like music,’” and he’s right.

Both mediums encompass a wide rage of styles and emotions. It would be unfair to denounce all of them in a blanket statement. And while Harvey put on a good show, the style of poetry that he was throwing down wasn’t something I was interested in picking up.

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Fringe 2013: Mexican Blindness review

In his first return to the Fringe in eight years, Paul Matwychuk presents an autobiographical monologue filled with absurd content that contrast with his average-everyday-guy persona in a riotous, but pensive way. Mexican Blindness is a great trip.

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Fringe 2013: Bad Guys Finish First review

It’s been a while since I’ve seen a show where the actor openly admits that they’re the most important person in the room. It’s a fun vibe to sit through, and the condescending-to-funny ratio sits pretty comfortably in Bad Guys Finish First.

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